Each Knight has their own unique fighting style, and by choosing which attacks to use, we can build Arthur up to be a formidable fighter. At the beginning, only Lancelot and Bors are available, but we can soon add to their number. In addition, the Knights of the Round Table appear as statues, and by interacting with them, we can change the way that Arthur fights. In a word, it certainly keeps you on your toes, I can say that. In a way, this makes the game a little harder, as it is quite tricky to develop a strategy for dealing with a boss when you may not even see it. Even the boss at the end of each level is different every time. The real draw with Knight vs Giant: The Broken Excalibur is that the runs you undertake are all procedurally generated, so you are never sure what rooms and enemies you will have to face. All in all, the world that the devs have created is a good place to spend a bit of time, if you can overlook the vast array of foes and bosses all trying to end you! To complement, the music and battle sound effects are all very nice too. Sound effects are also very good, with fully voiced cutscenes being a standout. Everything is nice and jolly, almost, and even when Arthur is fighting for his life, it is still a cheerful place to be. Usually we will have to kill all the enemies in order to open the door to the next room, but every now and then there are rooms that don’t require fighting, which makes a nice change. Knight vs Giant: The Broken Excalibur is shown in the traditional top-down arena style, with each room being separate from the next. The graphics have an appealing cartoony feel to them, with Arthur and his foes all rendered very well. The presentation of the game is where we will go next, and here the news is – by and large – very good.
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